Readership: Academic, students, and researchers in game theory and the psychology of economics.
H. Peyton Young, Johns Hopkins University and University of Oxford
1: The Interactive Learning Problem 2: Reinforcement and Regret 3: Equilibrium 4: Conditional No-Regret Learning 5: Prediction, Postdiction, and Calibration 6: Fictitious Play and Its Variants 7: Bayesian Learning 8: Hypothesis Testing 9: Conclusion