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Max/MSP/Jitter for Music
A Practical Guide to Developing Interactive Music Systems for Education and More
V. J Manzo
360 pages
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over 270 screenshots, graphs, and illustrations
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279x216mm
978-0-19-977767-9
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Hardback
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22 December 2011
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This item will be ordered from OUP USA. Items ordered from OUP USA are despatched and charged as soon as we receive them, which is normally within 2 weeks
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- Visit the companion web site
- A practical way to learn Max/MSP/Jitter, a powerful programming language for musical applications
- Does not require any prerequisite programming skills
- Ideal for design interactive music for composition, performance, music therapy, instruction, and research
- Richly illustrated throughout with helpful sidebar tips and explanations
- Features an extensive companion website
In Max/MSP/Jitter for Music, expert author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. Through clear, step-by-step instructions illustrated with numerous examples of working systems, the book equips you with everything you need to know in order to design and complete meaningful music projects. The book also discusses ways to interact with software beyond the mouse and keyboard through use of camera tracking, pitch tracking, video game controllers, sensors, mobile devices, and more.
This book will be of special value for
everyone who teaches music at any level, from classroom instructors to ensemble directors to private studio instructors. Whether you want to create simple exercises for beginning performers or more complex programs for aspiring composers, this book will show you how to write customized software that can complement and even inspire your instructional objectives.
No specialist foreknowledge is required to use this book to enliven your experience with music technology. Even musicians with no prior programming skills can learn to supplement their lessons with interactive instructional tools, to develop adaptive instruments to aid in composition and performance activities, and to create measurement tools with which to conduct research.
This
book allows you to:
Learn how to design meaningful projects for composition, performance, music therapy, instruction, and research Understand powerful software through this accessible introduction, written for beginners Follow along through step-by-step tutorials Grasp the principles by downloading the extensive software examples from the companion website
This book is ideal for:
Music educators at all levels looking to integrate software in instruction Musicians interested in how software can improve their practice and performance Music composers with an interest in designing interactive music Music therapists looking to tailor
programs to the needs of specific groups or individuals
And all who are interested in music technology.
Visit the companion website at www.oup.com/us/maxmspjitter http://www.oup.com/us/maxmspjitterReadership: Students and instructors in music technology courses. This book should be especially appealing to instructors as it addresses the needs of different music majors (performance, composition, education, therapy) in which each student from their different music discipline can approach the text and create projects specific to their interests. Though the book is aimed at educators, it will be helpful for anyone looking to gain an understanding of developing
interactive music software.
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V. J Manzo, Director of Music Technology, Montclair State University V.J. Manzo teaches courses in composition and electronic music at Montclair State University, where he also directs music technology studies. He is the author of several open-source interactive music projects including EAMIR and the Modal Object Library. He has guest lectured on music technology, music education, and interactive music systems for education, and has presented compositions and installations at state, national, and international conferences and forums. Visit his website at http://www.vjmanzo.net.
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Foreword by David Elliott
Preface
Acknowledgments
Chapter 1: Introduction to Programming
Chapter 2: Generating Music
Chapter 3: Math and Music
Chapter 4: Scales and Chords
Chapter 5: Interactive Ear-training
Chapter 6: Data Structures
Chapter 7: Control Interfaces
Chapter 8: Control Interfaces Continued
Chapter 9: Tools for Music Theory Concepts
Chapter 10: Working with Time
Chapter 11: Building Standalone Applications
Chapter 12: Working with Audio
Chapter 13: Audio Playback and Pitch Tracking
Chapter 14: Audio Buffers
Chapter 15: Audio Effects and Processing
Chapter 16: Working with Live Video
Chapter 17: Working with Video Files
Chapter 18: Video Research Instrument
Chapter 19: Informal Music Learning Instruments
Chapter 20: Compositions and Perception Tools
Index
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The specification in this catalogue, including without limitation price, format, extent, number of illustrations, and month of publication, was as accurate as possible at the time the catalogue was compiled. Occasionally, due to the nature of some contractual restrictions, we are unable to ship a specific product to a particular territory. Jacket images are provisional and liable to change before publication.
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